Latest Works

A quick look at some of my most recent projects and efforts

  • All Categories
  • Jams
  • Experimental
  • Professional

Battery Buddies

Texas A&M Chillenium Game Jam Winner

Lux Alterna

Creating a polished puzzle game with a beautiful atmosphere

One More Press

An exercise in making one button feel as good as possible

Stellar Scalers

GMTK 2021 Submission

How Deep Does This Go

Polished version of my jam game about the fantasy of being a conspiracy theorist.

Original game declared first overall winner in the University of Texas A&M Spring 2021 Semester Game Jam

One Player Online

A time travel based battle royale

First Person Tetris

What if you were kidnapped by a mad scientist and force to escape the an arcade classic from inside?
First Person Tetris finished second in the spring 2020 TAGD semester game jam

Healthcare Games

Competed as a programmer on a reality tv show about game development.
Winning top Coder overall

Planet Rover

Looks like nasa forgot to give this rover all the batteries they need. And when they go looking for them they end up on one heck of an adventure

Constellation Chaos

Not all ship systems can be powered, manage carefully so you don't run out of control in this Game Makers Toolkit 2020 jam entry

Dank Tanks

Pick up the mercenary army men and rain havoc on your enemy. Chillenium 2019 Entry

about me

Howdy! I'm Eric Alexander Rose, but you can call me Alex. I'm a programmer and student at Texas A&M. I help make and design video games! Right now I'm working for Alula Learning, an educational game development studio as a game developer, and on my own Indie Projects just for fun.

I'm also an occasional speedrunner, real life distance runner, Eagle Scout, and happen to co-hold the record for most knock knock jokes told in one minute alongside my twin sister. I want to work in the game development industry, I have a passion for design and creative projects that explore niche uses and interesting mechanics. I'd love to be a part of your project in the future.

M o r e I n f o R e s u m e

Job History

A brief overview of relevent previous workplaces and groups.

Game Designer/Engineer

Alula, Bryan

Designed and Implemented mechanical prototypes for the Alula island vertical slice. Created optimization tools for the design and art team. Coordinated across the design, programming, art, and narrative teams. Wrote documentation for code, level design, and UI/UX design.

Software Developer

TYM Studio, Houston

Implemented all of the maintenence activities in the Texas Children's Hospital research and treatment application Therapon. Functioned as lead developer for additional web development project On Tap. Offered critical expertise in relevant work areas were new and unfamilair technology was utilized by the rest of the team. Also managed much of the client interaction.

Game Designer

A&M Live Lab, College Station

Worked to create an ideal environment for the player and consumer of interactive media as created by the Texas A&M live lab, utilized expertise on intermechanical systems as well as player psychology. Additionally tasked with creating documentation for communication between the programming team and design team.

Developing Consultant

Clutch Creator, Houston

Worked on the creation, maintenence, and documentation of new and ported tools and features available for the cutting edge utility Clutch Creator. Brought over tools such as React Bootstrap, as well as creating products for in conjunction with the University of Houston.

Programming / UI Design

TYM studio, Houston

Hosted by the world-renown Texas Medical Center’s TMC Innovation Institute, the Healthcare Games Showdown™ was an Accelerator meets Hack-a-thon Game Jam in which medical and healthcare games or gamification concepts were created by college students under the mentorship of medical professionals and video game industry veterans.

Programming / Design

Safety Dad Studios, College Station

Formed after attending chillenium, the worlds largest student run game jam, to work on many back to back semester long game jams as well as indie projects and experimental workshops. The Studio has evolved to create small and unique games with a quick turnaround. Took on the role of team coordinater and Lead Programmer. Providing the main design of games such as Planet Rover, One Player Online, First Person Tetris, How Deep Does This Go, and more. Additionally still participating in Jams with a greater focus on polish and competitiveness.

STEM Instructor

Zaniac, Southlake

Taught dozens of students in aspects of STEM education with topics ranging from creating an app, python, modding minecraft, and 3D printing. Wrote part of the curriculum for several of these classes and extended materials to ensure students were able to go above and beyond.

Service Offers

While you should feel free to contact me about anything from professional work or bar trivia here are a couple of things that are in my wheelhouse.

Software Development

To create the mechanics and systems that make up a consumable software

Interactive Design

To architect complex user interactions for an ideal desired outcome

Web Development

Elegant Website design and construction both personal and professional

Data Structures

Organization and interpretation of varieties of information

Contact Me

Feel free to reach out with any questions or or would like to discuss a project

+1 682 706 4034

ealexrose@gmail.com

alexrose.org